The online racing simulator
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Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "bus"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "van"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "truck"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "van"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "van"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "truck"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "van"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "van"
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "bus" now
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "bus" now Smile
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "bus" now Smile
Flame CZE
S3 licensed
Moderator
I've decided to submit this as WIP: https://www.lfs.net/forum/thread/110006-ERTAK

The drivetrain and chassis specs should be final unless an issue comes up during testing.

Most of the dashboard is unfinished and acts as a placeholder for now. There are still several holes in the 3D model which I want to fix, especially in the interior. The driver animation also might need improvements and there's no skin support yet.


Flame CZE
S3 licensed
Moderator
Quote from tankslacno :I'm also curious about the purpose of those chalk curves you can see on Oval when looking at oval turns 1 and 2. You can clearly see them when zooming picture #18 Smile

I think it's chicanes which may be used in some new alternate configs Uhmm
Flame CZE
S3 licensed
Moderator
That's because you need to be able to reach the replay controls. You can press Shift + F twice to go to hide all interface and cursor.
Flame CZE
S3 licensed
Moderator
It should be possible to use

/press less

and

/press more

since it's essentially < and > keys on the English layout.
Flame CZE
S3 licensed
Moderator
Can you add more scenery around the track to add more sense of speed?
Flame CZE
S3 licensed
Moderator
Can't wait for the extended version from Le petit baigneur Big grin

Flame CZE
S3 licensed
Moderator
v4.3.0 introduces a new API for sending messages - no more trying to remember which packet to send Smile

Send a message which will appear on the local computer only (IS_MSL):

inSim.sendLocalMessage('Local message');

Starts with a slash - send an IS_MST packet:

inSim.sendMessage('/end');

Up to 63 characters - send an IS_MST packet:

inSim.sendMessage(
'This is a message that is shorter than 64 characters exactly 63',
);

64 characters or more - send an IS_MSX packet:

inSim.sendMessage(
'This is another long message that is exactly 64 characters long!',
);

Send a message to a specific connection by their UCID (IS_MTC):

inSim.sendMessageToConnection(4, 'This is a message targeting UCID 4');

Send a message to a specific player by their PLID (IS_MTC):

inSim.sendMessageToPlayer(4, 'This is a message targeting PLID 4');

Flame CZE
S3 licensed
Moderator
In this case the answer can also be “use a library” Big grin
Flame CZE
S3 licensed
Moderator
Or you can use a darker reflection colour to reduce the amount of reflecitons
Flame CZE
S3 licensed
Moderator
That looks cool, I will try some laps around it with my stock car mod.
Flame CZE
S3 licensed
Moderator
Can you show some screenshots of the track?
Flame CZE
S3 licensed
Moderator
"Colour Type RGB but A is required" means the texture was saved without the alpha channel for transparency, but the texture cutout material property "Alpha type" is set to "Alpha".

There are two ways to fix it, depending what you want to achieve:

You want a texture with transparency

- Save the PNG file as a 32-bit image (including the alpha channel)
- The file name must end with _ALP, for example TextureName_ALP.png
- In modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha".

You want a texture without transparency

- Save the PNG file as a 24-bit image (without the alpha channel)
- The file name must not end with _ALP, for example TextureName.png
- In Modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid".
Flame CZE
S3 licensed
Moderator
I've created a thread with my progress: (WIP) Car driving lessons on a multiplayer server
Car driving lessons on a multiplayer server (WIP)
Flame CZE
S3 licensed
Moderator
Note: This concept is still in progress and not publicly accessible at the moment.

The goal is to learn basic car controls and obey traffic rules.

The idea is to have a multiplayer server so several people can do driving lessons in parallel. Also, people can compare their progress with others. The server will be using Layout Square because it has the largest open area for the lesson layouts to fit in.

When you join the server, you will be presented with a list of driving lessons. Once you complete a lesson or a set of lessons, new lessons will be unlocked for you. When you select a lesson, you will be spawned automatically at the correct starting point.

To be able to check correct usage of various car lights and switches during the driving lessons, each player will have to have a special application running on their computer, which will connect to the local LFS instance via OutGauge and send lights and switches information to the server using special InSim commands.

Main features:

- speed limits
- car lights and switches checking (turn signals, lights, handbrake etc.)
- pedestrian crossings with marshalls as pedestrians
- multi-lane roads
- intersections with traffic lights
- traffic signs (using InSim buttons or custom autocross layout sign textures)

Example lessons:

- car starting procedure
- uphill start
- downhill stop
- 3-point turn
- reverse parking
- intersection with traffic lights

I will use this thread to post progress of the features.

Ideas and suggestions are welcome Smile
Last edited by Flame CZE, .
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