The drivetrain and chassis specs should be final unless an issue comes up during testing.
Most of the dashboard is unfinished and acts as a placeholder for now. There are still several holes in the 3D model which I want to fix, especially in the interior. The driver animation also might need improvements and there's no skin support yet.
"Colour Type RGB but A is required" means the texture was saved without the alpha channel for transparency, but the texture cutout material property "Alpha type" is set to "Alpha".
There are two ways to fix it, depending what you want to achieve:
You want a texture with transparency
- Save the PNG file as a 32-bit image (including the alpha channel)
- The file name must end with _ALP, for example TextureName_ALP.png
- In modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha".
You want a texture without transparency
- Save the PNG file as a 24-bit image (without the alpha channel)
- The file name must not end with _ALP, for example TextureName.png
- In Modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid".
Note: This concept is still in progress and not publicly accessible at the moment.
The goal is to learn basic car controls and obey traffic rules.
The idea is to have a multiplayer server so several people can do driving lessons in parallel. Also, people can compare their progress with others. The server will be using Layout Square because it has the largest open area for the lesson layouts to fit in.
When you join the server, you will be presented with a list of driving lessons. Once you complete a lesson or a set of lessons, new lessons will be unlocked for you. When you select a lesson, you will be spawned automatically at the correct starting point.
To be able to check correct usage of various car lights and switches during the driving lessons, each player will have to have a special application running on their computer, which will connect to the local LFS instance via OutGauge and send lights and switches information to the server using special InSim commands.
Main features:
- speed limits
- car lights and switches checking (turn signals, lights, handbrake etc.)
- pedestrian crossings with marshalls as pedestrians
- multi-lane roads
- intersections with traffic lights
- traffic signs (using InSim buttons or custom autocross layout sign textures)